Toronto Metropolitan University Department of Computer Science |
Instructor | Tim McInerney |
tmcinerney@torontomu.ca |
Graphics Systems, Fundamental Techniques in Graphics (line drawing, region filling, clipping), 2D and 3D Geometric Transformations, 2D and 3D Viewing Transformations, 2D and 3D Object Representations and Hierarchical Modelling, Visible Surface Detection Methods, Local Illumination Models and Surface-Rendering Methods, Global Illumination Models (Ray Tracing and Radiosity), Parametric Representations of Curves and Surfaces, Texture Mapping, OpenGL Graphics Library, Basic Color Models, Basic Computer Animation, GPU Programming.